Elite Mission Access Rework
Ok I don't know if this has been suggested yet but seeing as search is down I can't look. I've been thinking about this for a few days and finally decided to see what others think.
The gist is:
Make at least the Elite Mission town control be based purely on team vs. team combat. Yea I know it still stinks of elitism but at least it is skill based instead of grind based. Have there be a small minimum faction required in order to challenge for the town, then you battle for it. If the current holder has no members of their alliance in the town then it goes over automatically to the challenger but if say only 1 or 2 are there the remaing slots can be filled with henchmen. Once a challenge is issued give the defender 20 minutes to form a team and respond. I the challenger wins they have a grace period to farm sleep etc but once that is up they can be challenged over and over again but only once per hour.
Ok team size, grace period for defender win as well as challenger win and faction requirement all up in the air.
Ok suggestions and flames as you like...I just wanted to present an alternate skill based way of determining who holds the Elite missions.
Last edited by Manic Smile; May 09, 2006 at 01:20 AM // 01:20..
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